Genie Wars part I: The Legacy of Fire
Tukanem-Hanam CR 9
Male Osirion mummy juvenile blue dragon
LE Large undead (augmented dragon, earth)
Init 19 natural, –1 size)
hp 97 (15d12)
Fort 10) and
2 claws 7) and 2 wings 7) and tail slap 13)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (60-ft. line, 8d8 electricity, Reflex DC 21 half ), dust stroke,
sudden burst of vengeance
Spells Known (CL 1st, +14 ranged touch)
1st (4/day)—ray of enfeeblement, true strike 0 (5/day)—acid splash, detect magic, ghost
sound, mage hand
Spell-Like Abilities (CL 4th) 3/day—create/destroy water (DC 19)
Before Combat Tukanem-Hanam hides in the river of gold, biding his time for an ambush.
During Combat Tukanem-Hanam can burrow through the river of gold as though it were his native sand. A PC can spot a ripple or an ascending wave telegraphing the direction
of the dragon mummy’s approach with a successful Spot check opposed by the dragon’s Hide check. Tukanem-Hanam is fond of casting true strike just before emerging and following up with a devastating Power Attack. If the dragon mummy surfaces and takes to the air, everyone within 10 feet must make
a DC 14 Reflex save or take 2d4 points of damage from the massive spray of coins. If
he closes into melee, his standard tactic is to Power Attack for 3 points.
Morale Tukanem-Hanam fights to the death. He does not pursue fleeing enemies outside this chamber.
Str 23, Dex 10, Con —, Int 12, Wis 15, Cha 14 Base Atk +15; Grp +25
Feats Ability Focus (breath weapon), Flyby Attack,
Hover, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Natural Attack (wing), Multiattack, Power Attack
Skills Bluff +20, Concentration +18, Hide +14,
Intimidate +20, Listen +20, Search +19,
Spellcraft +19, Spot +20
Language Ancient Osirion, Draconic
SQ sound imitation (DC 19)
Gear amulet of mighty fists +1
Dust Stroke (Su) If one of Tukanem-Hanam’s
natural attacks drops his victim’s hit points to below –9, the dragon mummy also disintegrates the victim’s body into a cloud of dust and ash. A raise dead spell cannot bring back the victim, but a resurrection still works.
Sudden Burst of Vengeance (Su) Twice per day, as a swift action, Tukanem-Hanam may act as though augmented by a haste spell. The effect lasts for a single round.