Hakkur

Gnoll flailmanHakkur
Male flind scarred rager barbarian 5
CE Medium humanoid (gnoll)
Init +4; Senses darkvision 60 ft.; Perception + 12

DEFENSE
AC 20, touch 16, flat-footed 15 (+ 4 armor, + 4 Dex, + 1 natural, + 1 shield)
hp 78 (2d8+ 5d12+ 28) or raging 94
Fort + 11, Ref + 2, Will + 3 (+ 5 raging)

OFFENSE
Speed 30 ft.
Melee flindbar + 16 (1d8+ 7) or flindbar + 14/+ 9 (1d8+ 7) and nunchuck + 13 (1d6+ 6)
Rage flindbar + 18 (1d8+ 9) or flindbar + 16/+ 11 (1d8+ 9) and nunchuck + 15 (1d6+ 8) and bite + 11 (1d4+ 4) or 2 claws + 16 (1d6+ 8) and bite + 11 (1d4+ 4)
Ranged dagger + 12 (1d4+ 6/19–20)
Special Attacks rage (16 rds/day)

STATISTICS
Str 23(27), Dex 18, Con 19(23), Int 12, Wis 14, Cha 14
Base Atk + 8; CMB + 14; CMD 25
Feats Weapon Focus (flindbar), TWF, Double Slice, TW Defense
Skills Acrobatics 7/+ 12, Climb 3/+ 10 Handle Animal 4/+ 9, Intimidate 7/+ 14, Perception 7/+ 12, Survival 7/+ 12, Ride 5/+ 10 Swim 3/+ 10
Languages Gnoll, Common

Rage Powers Animal Fury, Beast Totem, Lesser

SQ scarification (ignore 1 bleed/round); imp tolerance (extra save vs dazed, exhausted, fatigued, frightened, nauseated, shaken, sickened, stunned)

Gear potion of cure moderate wounds; masterwork hide shirt, + 1 flindbar, masterwork nunchucku, 5 daggers,

Hakkur

Genie Wars part I: The Legacy of Fire EAK EAK