Genie Wars part I: The Legacy of Fire
Ankana, the Radiant Pharaoh
Ankana, the Radiant Pharaoh CR 8
Female human Osirion mummy conjurer 7
LE Medium undead (augmented humanoid)
Init + 4; Senses Listen + 0, Spot + 0
AC 15, touch 10, flat-footed 15 (+ 5 natural)
hp 51 (57 with false life, 7d12)
Fort + 2, Ref + 2, Will + 5
DR 5/—; Immune undead traits Weakness cold vulnerability
Spd 20 ft.
Melee slam + 6 (1d6+ 3)
Special Attacks dust stroke, sudden burst of
Wizard Spells Prepared (CL 7th, + 5 melee touch,
2 ranged touch)
4th—black tentacles, summon monster IV 3rd—dispel magic, gentle repose, lightning bolt
(DC 16), summon monster III 2nd—bull’s strength, glitterdust (DC 16),
scorching ray, see invisibility, summon
1st—mage armor, magic missile (3), rope trick, shield o—acid splash, arcane mark, detect magic,
prestidigitation, read magic
Prohibited Schools enchantment and illusion
Before Combat If she anticipates she might
be forced into combat, Ankana casts mage
armor and then uses her wand of false life. During Combat Despite her enhanced
strength, Ankana disdains melee, preferring to employ summoned thralls to fight for her. When possible, she retreats up into
the extradimensional space provided by
her rope trick spell, loads it to capacity with summoned creatures, and then opens it to release them all at once.
Morale Although a fearless undead, Ankana remains tactically minded. If at risk, she prefers to escape to area 14 via the ladder in area
11, where she reunites with the Pharaoh of Numbers for her final stand against invaders.
Str 16, Dex 11, Con —, Int 16, Wis 11, Cha 14 Base Atk +3; Grp +6
Feats Augment Summoning, Craft Wondrous
Item, Improved Initiative, Skill Focus
(Concentration), Spell Focus (conjuration) Skills Concentration +13, Intimidate +6,
Knowledge (arcana) +13, Knowledge (nobility and royalty) +5, Knowledge (religion) +8, Knowledge (the planes) +13, Spellcraft +15
Languages Ancient Osirion (extinct language), Draconic, Jistka (extinct language), Tekritanin (extinct language), Terran
SQ enhanced summoning, rapid summoning Combat Gear scroll of summon monster V, wand
of false life (5 charges); Other Gear bag of devouring, headdress of intellect +2, Panthereon amulet, collection of jewelry bearing her arcane mark: gold bracelets (x2) (40 gp), silver chain fillet (110 gp), gorget (25 gp), pair of matching arm and thigh bands (60 gp), gold necklace with locket (275 gp)
Spellbook see Treasure below
Dust Stroke (Su) If Ankana’s slam attack
drops her victim’s hit points to below –9,
Anakana also disintegrates the victim’s body into a cloud of dust and ash. A raise dead spell cannot bring back the victim, but a resurrection still works.
Enhanced Summoning (Ex) As a variant conjurer, Ankana does not gain the
Scribe Scroll feat. Instead, she gained the Augmented Summoning feat. At 5th level, in exchange for discarding her bonus wizard feat, Ankana’s summoned creatures become more difficult to dispel. Add 2 to the DC
of any caster level check made to dispel
Ankana’s summoned creatures.
Rapid Summoning (Ex) As a variant conjurer,
when Ankana casts a summon monster spell, its casting time is 1 standard action rather than 1 full round, although a creature so summoned can only take
a single standard or move action in
the round it is summoned. As a variant conjurer, Ankana does not have the ability to summon a familiar.
Sudden Burst of Vengeance (Su) Twice per day, as a swift action, Ankana may act as though augmented by a haste spell. The effect lasts for a single round.