Mustafa the Fist

Fighter (Brawler) 8/Monk 5 (Master of Many Maneuvers/Monk of the Sacred Mountain/Hungry Ghost Monk)

Description:

Mustafa
Mustafa has been greatly changed by his short time with the Battle Monks of the Iron God. Immersed in the Blood Pits deep beneath the Iron Monastary, Mustafa emerged eight foot tall and weighing two tons. His skin is now a stone colored grey.
The top of his head is bald but lank, oily hair hangs from the sides of head, and he has a thick black beard that hangs nearly to his belt and is decorated with the skulls of pugwumpis, bones and cheap jewelry. The pit fighter wears heavy armor which is richly detailed. Where once were hands, Mustafa now has massive constructs of ancient adamantine, the fabled Fists of the Rza.

Mustafa the Fist
L13 LN Large Human Fighter 6 (Brawler)/Monk 5 (Hungry Ghost Monk, Monk of the Sacred Mountain & Master of Many Styles)
Init + 2; Senses Perception + 19

DEFENSE
AC 31, touch 12, flat-footed 22 (10 + 1 Dex, + 9 full plate, + 1 fist-buckler, + 5 Prowess, + 1 Natural Armor, + 5 level -1 Size); Iron Limb Defense: 31
hp 170
Fort + 18, Ref + 13, Will + 14 (+ 1 vs. fear, + 3 vs. enchantment, + 2 vs. paralysis/sleep)

OFFENSE
Speed 20 ft. (w/armor; 40 w/out)
Fist of the Rza + 25/+ 20 (3d6 + 22 / crit: 17 – 20) + 1d4 Bleed (to a total of 4 bleed per target)
—Crit=Shaken for 1d4 + 5 rounds; + 1 ki point
To Hit: +11 BAB +8 Str +1 WF +3 Xmas +1 MW + 2 Close Weapon Group -1 Size
[Damage: +8 Str + 4 Dragon’s Ferocity + 2 WS + 4 Close Weapon Group + 3 Xmas]

  • TWF Punch + 23 & + 23/+ 20 (3d6 + 22, + 21) + 1d4 Bleed (to a total of 4 bleed per target)
    Power Attack Charge + 21 (3d6 + 30/17-20) + 1d4 Bleed (to a total of 4 bleed per target)
    *First Punch + 25 (3d6+26/17-20)
    Charge with Power Attack + 22 (3d6 + 32/17-20)

Unarmed Strike (non-fist) + 24 (2d8 + 22/17-20)—+ 4 damage on 1st attack
Ranged javelin w/amentum + 15 (1d6 + 8/×3) 50’ range

STATISTICS
Str 26, Dex 15, Con 17, Int 8, Wis 14, Cha 8
Base Atk + 11;
CMB + 23 (+ 2 bull rush, drag & reposition); CMD 35 (+ 4 vs. bull rush; + 2 vs. trip & overrun, + 2 drag & reposition, + 2 if starts & ends in same square)
Feats WF (unarmed strike), Improved Unarmed Combat, Dragon Style, Beliar’s Bite, Punishing Kick (8/day, DC 18 for trip), Two Weapon Fighting, Double Slice, Dragon’s Ferocity, Improved Critical-Unarmed Strikes, Dragon’s Roar (2/day, 1d10+14 + shaken, Will Save DC 18), Weapon Specialization: Unarmed Strike, Exotic Weapon Proficiency-Unarmed Strikes, Superior Unarmed Strike, Combat Reflexes, Power Attack, Improved Bull Rush, Awesome Blow
Campaign Feat: Skill Focus-Perform (String)
Skills Acrobatics + 18(13), Climb + 16(11), Intimidate + 15, Perception + 18, Perform (String) + 10, Profession: Pit Fighter + 9, Sense Motive + 11, Survival + 7, Swim + 11(6) [all w/Luck stone]
Traits Bred for War (+ 1 Intimidate, CMB due to size), Earning Your Freedom (+ 1 Will Saves)
*Language*s Common

Monk Abilities: Punishing Kick (DC 18 Fort Save; 7/day), Unarmed Damage 1d6, Dragon Style (+ 2 saves vs. sleep, paralysis, stun; charge/run/withdraw thru difficult terrain, allied squares, + 1 ½ Str damage on 1st attack per round), Dragon Ferocity (+1 1/2 Str damage; Crit/Punishing Kick—>shaken for 1d4 + 4 rounds), Toughness, Natural Armor, Still Mind, Maneuver Training, Ki Pool (3), Bastion Stance, Iron Limb Defense, Steal Ki, Dragon Roar (2d8 + 19, Will Save DC 17)

Fighter-Brawler Abilities: Bravery (+ 2), Close Control (+ 2 w/bull rush, drag, reposition; + 2 vs. bull rush, drag, reposition), Close Combatant (+ 2 to hit, + 4 dmg with close weapons), Menacing Stance (-1 attack, -4 concentration checks)
*
Special Abilities:*
Super Jump
Awesome Blow (special): can expend 1 ki point or one use of Stunning Fist/Punishing Kick in conjunction with this ability to affect a creature of his own size with an awesome blow, or 2 ki points or two uses of Stunning Fist to affect a creature one size larger. Using Stunning Fist or ki points in this fashion has no effect other than increasing the size of creature he can affect with his awesome blow.

Key Gear Slots
Belt: Wideload Belt
Body: empty
Chest: empty
Eyes: empty
Feet: Boots of the Cat
Hands: the Fists of the Rza
Head: empty
Headband: empty
Neck: Aegis of Recovery
Shoulders: Muleback Cords
Wrist: the Fists of the Rza
Ring #1: Ring of Foe Focus
Ring #2:
Weapon: the Fists of the Rza
Armor: Full plate-medium fortification
Shield: the Fists of the Rza
Ranged: javelins w/amentum x5, composite longbow +20 arrows

Other Gear: luck stone, _MW Musical Instrument-Sitar (broken)

Gold:

Qerd-Monkey (Trained-Performance)

Feat Path

  • * L1-WF: unarmed combat; Monk-Dragon Style, Improved Unarmed Combat; Human-Beliar’s Bite, Hungry Ghost Monk-Punishing Kick*
  • Campaign Bonus Feat: Skill Focus-Perform (String)
  • L2/F1-TWF
  • L3/M2-Double Slice; Monk Bonus Feat-Toughness; Monk Bonus Feat-Dragon’s Ferocity (+ 1 Natural Armor)
  • L4-F2-Tiger Style [+ 2 CMD v. bull rush/overrun/trip, slashing damage, crit=bleed]
  • *L5/F3- Dragon Roar [+ 1 punishing kick, 15’ cone UAS—Will DC 13] (+ 1 to hit & +3 damage w/Close Weapon Group; Punishing Kick/3 total)
  • L6/F4-WS [+ 2 dmg to UAS] (+ 1 Punishing Kick/F4=4 total) retrain-Tiger Style→Combat Reflexes*
  • L7/M3-Exotic Weapon Proficiency-Unarmed Strike (Maneuver Training, Still Mind; + 1 Punishing Kick/M3=5 total)
  • L8/M4 (Ki Pool, + 10 Move, Bastion Stance; + 1 Punishing Kick/M4=7 total)
  • L9/M5: Steal Ki, Iron Limb Defense (Feat-Superior Unarmed Strike)
  • L10/F5: X (retrain Combat Reflexes to Improved Critical)
    *L11/F6: Fighter Feat: Power Attack; Feat-Combat Reflexes (Close Control + 2)
    L12/F7: (Close Combatant 2/5; Menacing Stance)

Feat Plan
L13/F8: Fighter Feat: Improved Bull Rush; Feat- Punching Style (+ 1 Punishing Kick=8 total)
L14/F9: (No Escape)
L15/F10: Fighter Feat: Punching Charge; Feat-Awesome Blow (Close Control + 3)
L16/F11: (Close Combatant + 3/+ 6)
L17/F12: Fighter Feat: GWF-US?; Feat-GWS-US? (+ 1 Punishing Kick=9 total)
L18/F13:Bonus Feat: Stand Still (& + 3 w/SS maneuver)
L19/M6: Feat-; (+ 1 Punishing Kick=10 total)
L20/F14: Fighter Feat: ?

Table I: Universal Bonus Progression by Character Level
1. -
2. Str + 1 (19)
3. Con + 1 (15), Prowess-Defense + 1
4. AC + 1, Saves + 1 [stat bump Dex-16]
5. Str + 1 (20)
6. Con + 1 (16), Unarmed Strike + 1
7. AC + 1, Saves + 1, Prowess + 1(2)
8. Str + 1 (21), Wis + 1 (13) [Stat Bump Dex 17]
*9. Unarmed Strike + 1(2), Sunder + 1, Prowess + 1(3)

10. AC + 1, Saves + 1
11. Str + 1 (22), Con + 1(17), Wis + 1 (14), Prowess + 1
12. AC + 1, Unarmed Strike + 1(3), Sunder + 1(2) [str bump 23]
13. Str +1 (26), Saves +1(4), Prowess +1(5)

Encumberance: Str 23 Light: 4800/Medium: 4801-9600/Heavy -14400

Bio:

Mustafa
Mustafa 2

Fists of the rza
Fists of the Rza

Mustafa the Fist

Genie Wars part I: The Legacy of Fire Eak doddwaco