ally - Mercenary Guards

A disreputable lot, thick with soiled armor and greasy hair; and that's just the women.


Caravan Guards
CR 1
human warrior 3
LN Medium humanoid
Init + 1; Senses Perception + 5
AC 17, touch 11, flat-footed 16 (+ 4 armor, + 2 shield, + 1 Dex)
hp 25 (3d8+9)
Fort + 4, Ref + 1, Will + 0
Spd 30 ft.
Melee scimitar + 5 (1d6+ 2/18–20)
Ranged lt crossbow + 4 (1d8/19-20×2)
During Combat The guards favor their longbows in combat, reverting to melee with their scimitars only if their foes move to engage, if directly commanded to change their tactics, or to move up to support other guards caught in melee.
Morale The guards fight to the death.
Str 13, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Base Atk + 3; CMB + 4; CMD 15
Feats Alertness, Toughness, Weapon Focus
Skills Intimidate +5, Ride +7, Perception +5, Sense Motive +2
Languages Common, Osiriani or Kelish
Gear chain shirt, heavy steel shield, scimitar, longbow with 20


The six mercenaries made up of three men (Trevvis – the aparent leader, Utarchus, and Dullen) and three women (Kallien, Brotis, and Yesper). They are a disreputable lot, thick with soiled armor and greasy hair, a distinct contrast to the well-mannered, meticulously attired soldiers who guard Almah at all times.

Yesper is deceased.
Utarchus, Trevvis, and Brotus have separate stat blocks.

ally - Mercenary Guards

Genie Wars part I: The Legacy of Fire EAK EAK